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The Kova Radar

How we measure a player growing.

Most platforms count touches and track GPS. Kova measures the six things that decide whether a player keeps going — read, expression, presence, belief, recovery, and purpose. A player builds their own map, in their own words.

Radar breakdown

The six dimensions of player development

Every dimension is named the way a player would say it, not the way a scout would write it. In the app this is called My Map.

Your Vision

Perception — how you read the game. What you notice before the ball arrives.

Your Game

Expression — how you show up on the pitch. The player you actually are out there.

In the Game

Presence — your connection to the match. Whether you're in it or watching it happen.

Belief

Confidence — when it counts. Not swagger; the belief that holds up under pressure.

Recovery

Attitude — how you answer a setback. What happens after the mistake, not during it.

Purpose

What drives you to play. The reason that survives a bad season.

Six levels. Never a ranking.

Each dimension sits somewhere from 1 to 6. No percentages, no grades, no league table — a level describes where a player is right now, and the only comparison that exists is to where they were last month.

Explorer
8–9
Developer
10–12
Competitor
13–17
Professional
17+

Questions are age-banded — a nine-year-old and a sixteen-year-old are never asked the same thing. A player's map is never compared to anyone else's, and never shown to anyone but their own family.

Radar chart — six axes, sample player overlay

Each session maps a player across all six dimensions, building a visual profile they and their family can read at a glance. Over time the shape changes — and that is the development story.

Methodology

A conversation, not a questionnaire.

Ask a twelve-year-old to rate their confidence from one to five and you learn nothing. Ask them what happened after the mistake on Saturday and you learn everything. Kova's method is built on that difference.

It starts in their words

A player talks through what they noticed, what went wrong, what they'd do again. The map is drawn from what they actually say — never from a form they clicked through.

Two dimensions at a time

A session focuses on the two dimensions sitting lowest, then rotates. Nobody is asked to work on all six at once, because nobody develops that way.

Movement has to be earned

Early levels move in visible steps so first progress feels real. Higher up, the same step takes stronger evidence — the top of a dimension is held, never handed over.

Levels never decay

A player who steps away for a season comes back to the map they left. Nothing rots for being absent — an injury or a hard year is not a demotion.

Age-banded throughout

Explorer, Developer, Competitor, Professional. The questions, the tone, and what counts as progress all change with the band.

A person behind it

Every academy names a Welfare Officer before any of this can run, and anything that needs an adult reaches them directly. Safeguarding is a precondition, not a feature.

Progress along the way is recognised as it happens — a first dimension levelling up, a session where a player spots a pattern in themselves, a return after time away. The milestones celebrate the work, not the ranking.

What a Kova report looks like.

Sample assessment report — redacted

A report shows where each dimension sits, what moved since last time, and the milestones reached along the way — written to be read by the player and their family, not filed by an administrator.

See it live

Read it. Then see it live.

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